Spin through football history, draft a nine man roster of prime era legends, then play a full 17 game season week by week. One loss ends the dream.
Your season locker
Saved privately on this device. Create an account to sync it everywhere.
🔥 0 day streak
0Seasons
—Best record
0Perfect
Finish a season and the result will appear here.
How it works. Nine spins, each landing on a franchise and its golden era. Draft one player per spin to fill QB, RB, two WR, TE, OL, DL, LB and DB. Your QB carries the most sim weight and the schedule turns nasty from week 12, so soft rosters get found out late.
Independent, unofficial fan-made game. Not affiliated with or endorsed by the NFL, its clubs or the NFLPA. Legal information.
Custom Game
Franchise Owners
Solo season. Pick 2 or more for Pass & Play: one phone, everyone drafts and battles in the same league.
Draft Order
Snake reverses each round. Rotating moves first pick to last.
Conference
Sets which franchises are in the spin pool.
Era
Pick one or more decades. Narrows which prime seasons you can draft. If a spin has nobody from your eras for an open slot, the full board unlocks for that spin.
Schedule
A normal slate, some strong opponents, some weak.
Draft style
Ratings visible. Pick the best board every spin.
Modifiers
Your team's rating varies game to game within a range, hot streaks and stinkers.
Trades
Keep your roster all season.
Match mode
Live plays week by week with a scoring ticker. Instant sims the whole season, pausing only for trade windows.
Audibles (re-rolls)
Solo re-rolls cost FanCoins. In multiplayer, the host-set allowance is free and equal for every manager.
Pool Draft · 0 / 9
No spinning. Thirty random legends, pick your best nine.
Trade Window
ONE TEAM IS CALLING
—
Swap one player in for your current starter at the same position, or pass.
Play With Friends
Everyone plays on their own phone. One manager hosts, the rest join with a code.
Create a League
Your Manager Name
Managers
Draft Style
Spin a franchise and era, then draft one eligible legend.
Draft Order
Re-rolls
Free in multiplayer. Every manager receives the same host-selected allowance.
Join a League
Your Manager Name
Game Code
Waiting Room
GAME CODE
—
Managers 0 / 0
Waiting for the host to start the draft…
Franchise Owners
Name each manager, then pass the phone on every pick.
The League
Round 1 / 9
ROUND 1
Spin the wheel
Depth Chart
Team OVR
—
Kit Selection
Name Your Franchise
Week 1 / 17
0-0
NEXT OPPONENT
—
0–0
Conference Standings
Rosters
Season Stats
Playoff Picture
The Road
Season Review
0-0
Final Standings
Stat Leaders
MANAGER MODE
2026 · Your careers
Run a club across many seasons. Two careers are free; you can keep them going side by side.
MANAGER MODE
2026 · Two ways in
Take over a real club and defend what it already has, or start from nothing with a
squad of nobodies and build a side that deserves the league.
Name your club
Optional. Leave it blank to keep the club's real name.
Pick a club
Every club starts the 2026 season with its own squad. Colours and history stay with the club even if you rename it.
Name your franchise
This one is yours. Give it a name.
Pick your two stars
Everyone else will be under 78. These two are the
players you build around — nothing above 85, so nobody starts with a superstar.
CREATE A PLAYER
One per career
Build someone from scratch and put him straight into your starting nine.
82OVERALL
24AGE
plentyROOM TO GROW
Age is set by the rating you pick. A 99 arrives at 32 with nothing left to give; a 77 arrives at 21 with a decade ahead of him. Buying a star costs you the runway.
CLUB
2026 · Week 1
RECORD0-0
SQUAD OVR0
FANCOINS0
FREE PACKS0
LEVEL1
YOU0-0
WEEK 1
OPPONENTOVR 0
TrainingAvailable
Consumables0 owned
Bench0 players
SeasonWeek 1 of 17
Season Pass—
Tap any card to open it, then choose Train, Substitute or Apply
consumable. Training is free, once a week, and favours players under 27.
This week’s objectives
Loading…
CHEMISTRY0/27
Tap a player to swap them, or a consumable to use it.
Bench ·
My packs
Everything you own and have not opened yet. Tap one to open it.
Player packs add depth to the bench; power-up packs add consumables.
Perks
A small permanent lift to two stats. One per player, kept until you
replace it. Tap a player and choose Fit a perk.
Consumables
Tap one to see what it does, or open a player and choose
Apply consumable to spend it on them.
Season form
LEVEL1
Season One0 XP
100 XP to level 2
XP comes from everything on the site — the daily
grid, Guess the Player, Manager Mode games and drafts all feed the same track.
Every club plays each week. The rest of the league is simulated from
squad strength while you play your own game.
#
Club
W-L
W
L
PF
PA
Diff
HEAD TO HEAD
First to 10 points · 2 for a win
ROOM—
Your squad against theirs. This is a friendly — nothing here ages a
player, spends a consumable or touches your career record.
Welcome to Manager Mode
YOUR CLUB
You have taken over. Here is what you start with.
Player
Player
Attributes
Condition
Career
Apply to
Choose a player
Player
GAME DAY
Week 1
YOU0
Q115:00
OPPONENT0
END ZONE
END ZONE
—1st & 10OWN 25
4th downauto in 10s
POWER-UPS
SPEND FANCOINS
0FANCOINS
Power-ups change how you develop the squad you have. Player packs widen the squad you pick from. What each pack can contain is listed on it, and the odds are the same every time.
Market
Packs are cheap and random. The market is expensive and certain —
search for the player you actually want and pay for the certainty.
Perks
A permanent lift to two stats. One per player.
Your power-ups
SEASON
Another year on every contract. Young players grow toward their ceiling; the older ones start to slip.